During my time as Asset Supervisor, this environment was a collaboration for our team at Encore VFX. The team worked on various buildings and elements, including myself. We modeled, textured, and shaded each element and leveraged LIDAR and onset reference to create the environment. Our focus was the table-top, as the talent would be recorded on green/blue screen to simulate the idea that they were living in the town, having been shrunk down from the previous episodes. The asset and sequence was rendered using Arnold in Maya.
Long integrated shot with the asset blended with the practical set.
Example breakdown for the long integrated shot.
Fully digi background with animated camera on the actual slots on the track to 'simulate' the real track as the characters ride in the slot car.
Example of the scene used as a 'Set Extension' for the miniaturized cast.