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JJ Chalupnik
Supervisor | CG Generalist
Atlanta, United States

Summary

I’m a Supervisor and CG Generalist with a large array of experience in production and post production. Working for over a decade, and well over 30 different TV VFX productions, I’ve tackled projects with a wide scope and a range of needs. This includes projects in episodic TV, commercials, music videos, games, and even VR.

Whether I’m working in a large VFX production pipeline, a small boutique shop, or freelancing on my own, I’m accustomed to solving visual and technical challenges to meet the needs of my clients.

During my career, I’ve worked on projects that have won Emmy and Addy Awards, and have also been nominated for an HPA award for my contributions.

My passion is interactive storytelling, primarily through the convergence of video games and film. This drives my focus on technology, such as Unreal Engine 5 and new content creation techniques.

The primary software I use is Maya, Substance Painter, Zbrush, Unreal Engine, Houdini, and Photoshop. For editing and motion graphics, I use Premiere Pro and After Effects. For Compositing, I primarily use After Effects, but I also have experience in Fusion and Nuke.

Long term, I’m striving to be a Creative Director, which is evident in a lot of my personal work. I am also working on an indie game in UE5 during my spare time.

Primary Software:
- Maya
- Substance Painter
- Photoshop
- Zbrush
- Houdini
- Unreal Engine
- Renderman
- After Effects
- Premiere Pro

Skills

3D ModelingPBR TexturingLightingCreative DirectionDirectingRenderingCompositingVideo Editing3D AnimationVFX SupervisionVisual EffectsPhotographyMotion GraphicsVrayShadingRedshift

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
3ds Max
3ds Max
V-Ray
V-Ray
ZBrush
ZBrush
After Effects
After Effects
Premiere
Premiere
Photoshop
Photoshop
Blackmagic Design Fusion
Blackmagic Design Fusion
xNormal
xNormal
TopoGun
TopoGun
Mocha
Mocha
Unreal Engine
Unreal Engine
R3DS Wrap
R3DS Wrap
Houdini
Houdini
Redshift
Redshift

Reel

Productions

    • TV Production
      Villains of Valley View
    • Year
      2022
    • Role
      Hard Surface Asset Supervisor
    • Company
      Encore VFX
    • TV Production
      Minx
    • Year
      2022
    • Role
      Hard Surface Asset Supervisor
    • Company
      Encore VFX
    • TV Production
      His Dark Materials
    • Year
      2022
    • Role
      Hard Surface Asset Supervisor
    • Company
      Encore VFX
    • TV Production
      Evil Season 4
    • Year
      2023
    • Role
      Asset Artist
    • Company
      Powerhouse VFX
    • TV Production
      Mrs. Davis
    • Year
      2023
    • Role
      CG Generalist
    • Company
      Powerhouse VFX
    • TV Production
      Walker: Independence
    • Year
      2022
    • Role
      Hard Surface Asset Supervisor
    • Company
      Encore VFX
    • TV Production
      Dead Boy Detectives
    • Year
      2023
    • Role
      Hard Surface Asset Supervisor
    • Company
      Encore VFX
    • TV Production
      The Winchesters
    • Year
      2022
    • Role
      Hard Surface Asset Supervisor
    • Company
      Encore VFX
    • TV Production
      Virgin River
    • Year
      2022
    • Role
      Hard Surface Asset Supervisor
    • Company
      Encore VFX
    • Movie
      Unpregnant
    • Year
      2020
    • Role
      Hard Surface Asset Supervisor
    • Company
      Encore VFX
    • TV Production
      Just Beyond
    • Year
      2022
    • Role
      Hard Surface Asset Supervisor
    • Company
      Encore VFX
    • TV Production
      Seal Team
    • Year
      2020
    • Role
      Hard Surface Asset Supervisor
    • Company
      Encore VFX
    • Movie
      Clerks III
    • Year
      2020
    • Role
      Hard Surface Asset Supervisor
    • Company
      Encore VFX
    • TV Production
      Secrets of Sulphur Springs
    • Year
      2021
    • Role
      Hard Surface Asset Supervisor
    • Company
      Encore VFX
    • Movie
      Jay & Silent Bob Reboot
    • Year
      2019
    • Role
      Hard Surface Asset Supervisor
    • Company
      Encore VFX
    • TV Production
      Riverdale
    • Year
      2020
    • Role
      Hard Surface Asset Supervisor
    • Company
      Encore VFX
    • Movie
      Boss Level
    • Year
      2019
    • Role
      Hard Surface Asset Supervisor
    • Company
      Encore VFX
    • TV Production
      Home Economics
    • Year
      2022
    • Role
      Hard Surface Asset Supervisor
    • Company
      Encore VFX
    • TV Production
      All American
    • Year
      2022
    • Role
      Hard Surface Asset Supervisor
    • Company
      Encore VFX
    • TV Production
      The After Party
    • Year
      2022
    • Role
      Hard Surface Asset Supervisor
    • Company
      Encore VFX
    • TV Production
      Doom Patrol
    • Year
      2019
    • Role
      CG Generalist - Asset Production
    • Company
      Deluxe Entertainment / Encore VFX
    • TV Production
      Titans
    • Year
      2018
    • Role
      CG Generalist - Lighting and Rendering, Asset Production
    • Company
      Deluxe Entertainment / Encore VFX
    • TV Production
      The Flash
    • Year
      2017
    • Role
      CG Generalist - Lighting and Rendering, Asset Production
    • Company
      Deluxe Entertainment / Encore VFX
    • TV Production
      Supergirl
    • Year
      2017
    • Role
      CG Generalist - Lighting and Rendering, Asset Production
    • Company
      Deluxe Entertainment / Encore VFX
    • TV Production
      Legends of Tomorrow
    • Year
      2017
    • Role
      CG Generalist - Lighting and Rendering, Asset Production
    • Company
      Deluxe Entertainment / Encore VFX
    • TV Production
      Arrow
    • Year
      2017
    • Role
      CG Generalist - Lighting and Rendering, Asset Production
    • Company
      Deluxe Entertainment / Encore VFX
    • TV Production
      Teen Wolf
    • Year
      2016
    • Role
      Compositor, CG Generalist
    • Company
      Muse VFX
    • TV Production
      From Dusk Till Dawn
    • Year
      2016
    • Role
      Compositor
    • Company
      Muse VFX
    • TV Production
      Madam Secretary
    • Year
      2016
    • Role
      Compositor
    • Company
      Muse VFX
    • TV Production
      Elementary
    • Year
      2016
    • Role
      Compositor
    • Company
      Muse VFX
    • TV Production
      NCIS
    • Year
      2016
    • Role
      Compositor
    • Company
      Muse VFX
    • TV Production
      Archer
    • Year
      2016
    • Role
      3D Environment Artist
    • Company
      Floyd County Productions

Experience

  • CG Generalist | Environment Artist at Powerhouse VFX
    Remote | Atlanta Area, United States of America
    January 2023 - April 2023

    I worked on various environments and props, lighting a few shots and rendering in Houdini Mantra.

  • Hard Surface Asset Supervisor at Encore VFX
    Burbank, United States of America
    January 2020 - January 2023

    Creating hard surface assets through Modeling and Surfacing, and managing a team of artists working on hard surface assets.

    This includes working in conjunction with pipeline teams, as well as aiding in the feedback and testing of new pipeline procedures to better our internal processes.

    In addition, my role is often designing solutions and/or working with other artists to meet the needs of our clients. This involves solving a variety of technical and artistic problems that come up during production.

    Our team builds a variety of props and environments to our clients' needs, and ensures they are prepped for lighting and rendering. This includes preparing models to work with our FX, Rigging, and Character teams.

    Working within Maya, Houdini, 3D Studio Max, Substance Painter, and Zbrush. Rendering in Arnold, Vray and Redshift and Renderman.

    Projects include but are not limited to:

    - Doom Patrol

    - Titans

    - The Flash

    - Supergirl

    - Black Lightning

    - Seal Team

    - Feature Films

    - and others...

  • Lead CG Artist - Hard Surface Modeling at Encore VFX
    Burbank, United States of America
    January 2019 - January 2020

    CG Generalist - Duties include 3D Asset Production, Lighting and Rendering.

    Worked On:

    - Flash

    - Supergirl

    - Doom Patrol

    - Titans

    - Other Unreleased Content

    I lead a department dedicated to building props, vehicles, environments, etc.... Pretty much whatever production needs. We take our assets from idea to final render, sometimes with or without concepts, and sometimes optimizing purchased models for efficiency.

    I also light and render shots with digi-characters and environments in coordination with other departments.

  • CG Artist at Encore VFX
    Burbank, United States of America
    August 2017 - December 2018

    CG Generalist - Duties include 3D Asset Production, Lighting and Rendering.

    Worked On:

    - Flash

    - Supergirl

    - Legends of Tomorrow

    - Titans

    - Other Unreleased Content

    I build props, vehicles, environments, etc.... Pretty much whatever production needs. I also light and render shots with digi-characters and environments.

  • CG Generalist / Fusion Compositor at Muse VFX
    Hollywood, United States of America
    September 2016 - April 2017

    Freelance CG Generalist and Fusion Compositor for Television.

    Worked on:

    - Teen Wolf

    - Madam Secretary

    - From Dusk Til Dawn

    - NCIS

    - Elementary

    - Various pilots and unreleased projects

    In addition to some lighter 3D work, most of what I produced for Muse was compositing. I was responsible for many "invisible" visual effects, like car comps, screen replacements, wire removals, and others.

  • 3D Environment Artist | 3D Animation at Floyd County Productions
    Atlanta, United States of America
    September 2015 - September 2016

    3D Environment and Layout Artist - Building and lighting environments and camera layout to match storyboards.

    Worked On:

    - Archer - Season 7

    - GSPD Web Series

    - Unreleased Pilot

    My duties primarily include the construction of backgrounds for the background art department to paint over, camera placement, rough lighting and texturing, and character layout. Our department provides the backbone for the other departments to quickly get proper proportions and perspective, and to ensure proper screen direction.

  • 3D Artist | VFX | Director | Editor at Copper Post | True Story Films
    Phoenix, United States of America
    April 2012 - August 2015

    My job was to wear many hats. Helping develop and finish projects across a wide range of skill sets, including directing, 3D modeling and texturing, 3D animation, motion graphics, video editing, visual effects, and even principal photography.

  • Motion Graphics Artist | Video Editor at Anderson Advertising
    Phoenix, United States of America
    June 2010 - April 2012

    I was responsible for helping concept, create, and execute video based projects for a variety of clients. The projects came in a variety of forms, using live-action footage, motion graphics animation, 3D animation, etc.