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Primal Skies: Dread Concept #1

My Role: Updated Texture Pass and Posed Character on Sketchfab for Archival Purposes

Walking mountains of metal and rock, the Dreads are mobile natural disasters. An omen and a terror to behold if you happen to be in it’s path. Dreads come in all shapes and sizes, but most are gigantic.

Their programming was designed to terraform and repair Earth, but over time these machines became an enigma of a lost era. Dreads are made of valuable stuff. Any team that can fell these titans will surely be rewarded.

Imagined as an animated TV series, Primal Skies is a joint VR project collaboration between JJ Chalupnik, Frankie Mendoza and Millions of Tiny Robots (MoTR). Check out their other work with the links below.

This Dread was designed by Frankie Mendoza and modeled by Mike Sawicki. Textures were initially provided by Millions of Tiny Robots.

Frankie Mendoza’s Work: http://frankiemendoza.com/

Millions of Tiny Robots: https://www.motr.net/

Mike Sawicki’s Work: https://digs.artstation.com/

Model by Mike Sawicki
https://digs.artstation.com/

Texture Update by Me.

Dread Rendered in VR in UE4

Dread Rendered in VR in UE4

Dread Rendered in VR in UE4

Dread Rendered in VR in UE4

Model by Mike Sawicki
https://digs.artstation.com/

Model by Mike Sawicki
https://digs.artstation.com/

Giant Character Exploration:
Character Design and Illustrations by Frankie Mendoza.
http://frankiemendoza.com/

Giant Character Exploration:
Character Design and Illustrations by Frankie Mendoza.
http://frankiemendoza.com/