There are many Cyberpunk Worlds out there at this point, but few are as iconic as the original Ghost in the Shell.
I was always inspired by the backgrounds in the film so I decided to use one as inspiration in creating an Environment in UE4. I posted the original background at the bottom for reference. My goal was to capture the feel of that image, not replicate it exactly. I've added and adjusted a few things to play with space. I did make use of Kitbash3D for the buildings, Easy Fog, Megascans, and some steam FX assets from the old infiltrator demo. Thanks for checking it out!
Rendered in UE4 utilizing custom models and textures, along with utilizing Megascans, Easy Fog, and Kitbash3D assets for the buildings in the background. Steam FX were also scavenged from the Infiltrator Demo.