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Mountain Pass Environment

My goal with this project was to utilize sourced assets such as Megascans and varying landscape techniques to populate and build this environment within UE5. I also utilized a few assets like Ultra Dynamic Sky, Mesh Blend, and Easy Fog to add atmosphere and weather effects. Brushify was used specifically for the grass. The landscape material makes use of height based blending with 3-4 different materials to break up the rocks and textures. For the main mountain, I used Gaea to generate it along with it's base color. Everything was rendered via Movie Render Queue and then given a small color treatment in After Effects.

Thanks for checking it out!

Daylight Version

Rainy Ritual Version
(Using Ultra Dynamic Sky for the weather)

Raw Capture from UE5. (I kinda like this one the most TBH, looks like a nice hike)

Raw Capture from UE5. (I kinda like this one the most TBH, looks like a nice hike)

Concept Art Reference Image. Original by Noah Bradley.

Concept Art Reference Image. Original by Noah Bradley.

Snippet of the Landscape material utilizing parameters to adjust a height based blend within the material.

Snippet of the Landscape material utilizing parameters to adjust a height based blend within the material.

Capture of the main mountain from inside Gaea, prior to export into UE5.

Capture of the main mountain from inside Gaea, prior to export into UE5.