My goal with this project was to utilize sourced assets such as Megascans and varying landscape techniques to populate and build this environment within UE5. I also utilized a few assets like Ultra Dynamic Sky, Mesh Blend, and Easy Fog to add atmosphere and weather effects. Brushify was used specifically for the grass. The landscape material makes use of height based blending with 3-4 different materials to break up the rocks and textures. For the main mountain, I used Gaea to generate it along with it's base color. Everything was rendered via Movie Render Queue and then given a small color treatment in After Effects.
Thanks for checking it out!
Daylight Version
Rainy Ritual Version
(Using Ultra Dynamic Sky for the weather)